Comes equipped on Zoltan A 9. This is the Rock Cruiser ship unlocking event. The burst is basically the baseline for weapons, the good all-rounder. Fuck. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. Sure, they do a lot of damage, but you have to get the shields down first. g. Its the 3rd time in a row that i got the halberd beam from boarding. I pull two of my crew members into piloting and vent out the rest of the ship. Halberd > Mini > Hull in my personal opinion. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I'm on Stealth A. #9. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. 73K subscribers in the ftlgame community. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Cooldown Module [3] . Halberd beam does 2 damage,. I'm wondering how to make these work. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. I'm wondering how to make these work. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Halberd Beam. Halberd + Duals + Heavy 1 with shields hack is probably better. Wowee. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. For the tables of all weapons, see Weapons (tables). You also have a good number of weaponry, each one with its advantages and disadvantages. The Leto is a weaker, but quicker firing version of the Artemis. And it's the fastest beam, which matters a lot too, because a beam works instantly, the mini beam can often connect and break a weapon before it. This is a list of useful guides regarding FTL. Hard Stealth A, right before last jump of sector 6. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Halberd > Mini > Hull in my personal opinion. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. 0 coins. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Yes Last Stand Shop pun intended. UPD [26. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. 1 damage to a few random systems just isn't enough. - Mini Beam - you can't even buy this. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. This event can occur only once per sector. Room total: 18. Press J to jump to the feed. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. A free Halberd Beam, just like that! What a huge discovery. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. I'm wondering how to make these work. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. At the boss I had the burst and small attack weapon you start the game with and an ion charger. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. #15. 73K subscribers in the ftlgame community. The Halberd Beam is. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. FTL: Faster Than Light > General Discussions > Topic Details. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. 165 votes, 26 comments. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. ago. 50cal) bullets. I've got 4 shields and a 48% dodge. With one shield active, it will do 2 damage per room, because 3-1=2. Effect: - 8. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. The Zoltan shield is excellent and will mitigate quite a bit of of damage. Weapon usage. 3 missles caused fires in hacking, piloting, and weapons. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติThe best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. This event can occur multiple times per sector. The key to using beams effectively is knowing how to aim them properly. Halberd Beam charge time returned to 17 seconds (from 18). Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Then my own shields to layer 3 better late than never. Sure, they do a lot of damage, but you have to get the shields down first. Small Bomb; Breach Bomb I;. 111 votes, 50 comments. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Even a level 1 missile will buttress your Glaive Beam significantly. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. View source. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. FTL was in a generous mood for this run. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. Simply use a spammy burst weapon or multiple with x shots and a Glaive Beam. Beams. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. BL2 is the best individual weapon as far as power needed vs. Hull is not as powerful, but can fit right in with your current setup. At the next store, I reworked my equipment loadout. Sectors are determined randomly, but there is a 48% chance for a sector to be. The Halberd Beam is the single best weapon in the game. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I'm wondering how to make these work. For example, an Engi ship will never have offensive drones. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. With hacking, the starting weapons can be kept for the whole game. e. These weapons are ranked based on Damage, Swiftness, and Versatility. OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. One-shot beam setups. the Burst II, Flak II and Halberd Beam. BL3 is one of the worst weapons in the game. Charge time: 17 seconds 4. ) or with ion setups. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Hacking pairs very well with beams too. Make sure it's something you have acheived, at least once. "Friendly" objects cannot collide; for example, you cannot. Started my first game as Zoltan cruiser. I had a great run going with the Mantis B. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Sure, they do a lot of damage, but you have to get the shields down first. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. 26. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Virtually no ship ever recovers from that beating, and. 72K subscribers in the ftlgame community. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. BL2 is the best individual weapon as far as power needed vs. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. 74K subscribers in the ftlgame community. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. FTL: Faster Than Light > General Discussions > Topic Details. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. #10. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. The Artemis is why the Kestrel is a solid ship but Fed A is weak. g. Combat positions! Fight a Lanius. However it cost 15 more scrap in store. < 1 2 >. i only had 3 crew. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. My favorite layout is Zoltan A with two ion bombs and two halberd beams. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. 69K subscribers in the ftlgame community. Easy win, just shreded all ships. FTL: Faster Than Light (2012) PC, iOS. Just beat the flagship, with no hull repair. Laugh as much as you want, my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. ago. Press question mark to learn the rest of the keyboard shortcuts. The Burst Laser mk2 is great. They could knock out the enemy shields and allow me to cut apart the defenseless ship. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. Friendly slaver. I can almost always hit 4 rooms including both shields and weapons. The Pike. It has a fast charge time, requires only 2 energy and does 1 damage. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. BL3 is one of the worst weapons in the game. 72K subscribers in the ftlgame community. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). With 2 shields active, it will do 1 damage per room, because 3-2=1. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Attack the Lanius ship. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. Sure, they do a lot of damage, but you have to get the shields down first. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. If you scare off the Lanius you could probably make use of it. DPS is never an absolute figure per weapon in FTL. I've slowly fallen out of favor with. 12. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent encounters). For the system, see Weapon Control. Date Posted: Oct 21, 2012 @ 12:17pm. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. the DSR 1 sniper rifle, which fires 12,7mm (0. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. That's a myth. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. You can hit 4 rooms at a time with the halberd beam against most ships. Lasers are general-purpose energy weapons. . Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Wowee. I believe that the Zoltan A is the strongest ship in this tier. Combat Drones are pretty much always better. There have been lots of threads recently talking about tips. Crystal Burst I. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. I'm wondering how to make these work. Augmentations (also known as augments) are items that provide benefits to your ship. Sure, they do a lot of damage, but you have to get the shields down first. The Mini-Beam is highly underrated: it's the second best weapon in the game after the Halberd, actually an even better ratio of damage-per-power-second, the absolute best in the game by that metric. Lanius empty beacon. Ion Blast I. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. The Halberd Beam is fantastic, but 2 ion blasts and a pike beam is an amazing combination. FTL: Faster Than Light > General Discussions > Topic Details. Then I got chain ion, pike beam as rewards. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. FTL: Faster Than Light > General Discussions > Topic Details. One of my best runs was double halberd (and double ion bomb + hacking. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Anti-Ship drones can also help. Pike Beam is a very good early weapon but becomes much less useful later in the game. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. The Ion Bomb ions four power bars for a little longer than its recharge time. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. Power requirement: 3 power 3. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). You have a Leto, but it will gather a ton of dust to begin with where the. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Crew damage. There are a total of 40 weapons ranked in this tier list. Also pike beam was better for cheeky swipes. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. . It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. 69K subscribers in the ftlgame community. They are still very useful and can be deadly in the right hands. Crew damage: 30 HP per room tile 7. I believe that the Zoltan A is the strongest ship in this tier. The go-to missile for beating defense drones and/or locking down a room with rapid fire. Bird of Prey is a Ship Achievement for the Stealth Cruiser. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. If you use Glaive on level 2 shields, it does 1 damage. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). This event can occur only once per sector. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. If you use Halberd on level 1 shields, it does one damage. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. . Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Oddly, scans pick up no signs of debris from. Hull. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Take for example the Glaive beam, which does 3 damage per room. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. . Invest in drones later in the game. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Sure, they do a lot of damage, but you have to get the shields down first. Sure, they do a lot of damage, but you have to get the shields down first. Date Posted: Jun 8, 2014 @ 9:22am. < 1 2 >. When I'm using beam weapons, it's usually a halberd. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. Charge Ion. I'm wondering how to make these work. Nice, I was trying to think what the best complement to double halberds is. Sectors are determined randomly, but. I hit every store in the game and NEVER got ANY weapons to buy. Fight the ship. Advertisement Coins. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. It is crewed by three Zoltans and has. Ships, crew and equipment. Another great combo is a Halberd beam + fast ion weapons. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Artemis, Breach II, Ion Honorable mention: Hermes. Ruinae Retroque Rursus. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. 72K subscribers in the ftlgame community. The grid layout of the ship prohibits 5 rooms being any closer together. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Free scrap with resources (Lanius) Friendly ship out of fuel. Sure, they do a lot of damage, but you have to get the shields down first. Damage per room: 2 Power. Advertisement Coins. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. One beam. Hull is not as powerful, but can fit right in with your current setup. Use hacking 3 to drop shields and mind control to distract pilot. Boards. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…You are right though: at least the starting weapons can get you through the first two sectors without any problems. Bird of Prey is a Ship Achievement for the Stealth Cruiser. And regards to the shop you had, I would probably choose fire beam. Excellent weapon, as long as you can tear down shields. The main downside of bombs is that they don't do hull damage. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. wish there was a shop in the final zone i had like 380 scrap. Halberd beams are humongously strong if you get a ships shields down. I'm wondering how to make these work. Now i dont really know what to do. Two halberd/glaive or three pike/hull shots will kill anything. Ion while not the best opens up fun options. It does 1 damage to a ship with 2 shields. Bursts are to drop the shields. Halberd Beam. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. I'm wondering how to make these work. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Beam weapons that deal 1 damage require ALL shields be down. hull and pike beam suck but can be used to decent effect. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. The Pike clearly has advantages though. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. Maximum of 4 different weapons, 2 different Drones. E. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. I'm wondering how to make these work. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. Keep your eye out for blue options which. Hull.